Mustering Out

When a PC has been created and leaves his service, prior to starting the campaign, they acquire mustering out skills and  benefits.

 
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Automatic (mustering out) Skills

Service

Skill

Navy

Vacc Suit

Marine

Cutlass  (Blade)

Army

Combat Rifleman

Scout

Survey

Merchant

Admin

They also get to roll on the two tables below.

A roll is allowed for each term of service, up to three in this case.

There is an extra roll if a character has been promoted to E4/E5 and two extra rolls if rank E6/E7.

Field Scout characters  get an extra roll.

At maximum of three rolls may be made on the Cash and equipment allowances table.

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Mustering Out Table (amended)

Roll

Navy

Marines

Army

Scout

Merchant

1

+1 Dex

+1 End

+1 End

+1 Dex

Broker

2

+1 Intel

+1 Intel

+1 Intel

+2 Intel

+1 Intel

3

+1 Educ

+1 Educ

+1 Educ

+1 Educ

+1 Educ

4

Blade

Blade

Gun Cbt

Blade

Blade

5

Vac Suit

Cbt Armour

Cbt Armour

Vac Suit

Gun Cbt

6

+2 Soc

+2 Soc

+1 Soc

Choose

Choose

 

Cash and equipment allowances
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Roll

Navy

Marines

Army

Scouts

Merchant

1

1,000

2,000

2,000

20,000

1,000

2

5,000

5,000

5,000

20,000

5,000

3

5,000

5,000

10,000

30,000

10,000

4

10,000

10,000

10,000

30,000

10,000

5

20,000

20,000

10,000

50,000

20,000

6

50,000

30,000

20,000

50,000

50,000

7

70,000

50,000

40,000

70,000

100,000

+1 per level of gambling skill

 

Cash and equipment allowances should be spent on equipping them with their personal equipment.

Upon joining the 296th Imperial fleet all personal will be issued with the following equipment:

ComDot Communicator, TL10 – worn condition with Audio Communicator, TL8, 0.1 kg, range 5km – new condition

Combination Infrared and Light Intensifier goggles, TL9, 0.25kg - new condition

3x set of Naval fatigues, TL10, AV: 6 - worn condition

Shipboard utility uniform / emergency vacc suit, AV: 5, 30 mins oxygen – standard condition